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Interactive
online 24 Game and much much more. Play various versions of
the game and earn electronic stickers to chart progress. Pupils
may work at school and from home and proceed at their own pace,
mastering computation, number sense, problem solving and pattern
recognition. What is special is the assessment features:
pupils performance is recorded, allowing (a) Teachers to obtain
data showing the progress of individual students; (b) Headteachers/maths
co-ordinators to access data for each class,
grade and the entire school; (c) Administrators to access district wide
data. Provided with timely feedback on student strengths and
weaknesses, educators can respond appropriately.
Log in as a visitor -
then, if you are interested to know more then contact
me
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Pupils having difficulty in
learning tables?
Perfect
Times was invented by a teacher to help her pupils learn
their multiplication tables. It's a game that's going to make a
name for itself.
Excellent!
Try it out on line and take part in
BBC Tomorrow's World survey ...which country has the highest
score?...Are you faster than someone younger?
...Is it true those
over fifty play their nine times tables faster than those under
fifty...
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These Base
10 activities help teach place value, addition,
subtraction, multiplication and division.
Instructions and lesson
notes are at the bottom of
page which help the teacher to use the
programme and to develop an understanding of introductory algebra,
prime numbers, decimals, bar charts and problem solving.
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Can't get your pupils to learn
tables? The try this site - lots of ideas here - links, games and software.
Good for individual practice and in pairs. There is some advertising
as the activities are linked to a Multiplication Book.
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Plenty of Key Stage 2
maths games from the Freudenthal Institute. In English
and Dutch.
Select the area of maths you want from the 'all subjects' drop
down menu at the top of the page and then the red 'show' button on
the far left. So many excellent applets. These are but a few worth
trying -
Barney - a darts game for 2;
Blocks - similar to Tetris but based on maths equations; Gulliver
- an estimation area game and lots more. After selecting the game
check out the instructions at the bottom of the page.
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Water
Numerate - a resource from Water Aid for years 6/7 to support
numeracy and the daily maths lesson. It provides three weeks of planned
lessons on data handling and percentages for the post SATs summer term. A
sixty-four page teacher's booklet and three large colour posters
offer the opportunity to analyse the positive impacts of a well scheme on
a Nepalese hill-village and on the life of one 13 year-old girl in
particular. To obtain this pack a donation of £5 is suggested.
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A super site for primary children
with a number of fun activities in basic number skills.
Early
years
Key
Stage 1
Key
Stage 2+
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www.learningplanet.com
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Mayhem
is the ultimate maths skills challenge.
Pupils are to play this fast-paced game against others from around the
world! Learning Planet.
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Maths
from Cadbury's Chocolate! On entering the chocolate
factory KS2 pupils solve number problems and puzzles whilst
learning how maths is used in the making of chocolate.
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Combine number
work with mouse skills in this simple well designed activity for
young children.
Reasoning about numbers with challenges and simplifications
this booklet from the National Numeracy Strategy (PDF) includes
activities to help children to solve problems or puzzles,
recognise and explain patterns and relationships, explain methods
and reasoning orally and in writing, suggest extensions by asking
'What if...?
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A very
smart owl helps the young child to learn adding,
subtracting and simple maths games. BBC
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The
role of calculators in primary schools. Some good ideas
for using in the classroom - links on the right hand side of the
page.
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Basic teaching
calculator (from
Ambleside) - excellent for group teaching.
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Beat
the Calculator An amazing list of
non-calculator,
calculation methods. How to Square numbers, multiply two digit
numbers, divide two or three digit numbers, find square
roots,
add sequences, subtract and find percentages.
See if you can beat
the calculator!
Calculator activities booklet from the NNS - Using
the Calculator as a Teaching and Learning Aid in KS2. PDF
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Shortcuts to learning Maths! from
American Children's
House of Cool-Maths
The site is aimed at 9 - 14 year olds and includes -
multiplication of any two-digit number by11; definition and
understanding of decimals; division of decimal numbers by each
other etc.
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Number lines, parts of a whole,
Venn diagrams, percentages, 2D grapher and more - all to be
manipulated. Use the icons on the site to get more information on
the activities, lesson plans etc. Activities range from Early
Years through to Year 12.
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The AIMS Puzzle Corner
provides teachers with a variety of interesting puzzles that
pupils want to do - do maths just for the fun of it!
A new puzzle each month with the
solution given in the following month.
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Interactive Number
Games
(4 - 11year olds) from BBC Education.
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A simple number word
search for young children.
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An interesting site from America - plenty of
ideas for mathematical
projects.
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This is a number
puzzle program. Board the train standing in the station. What
has to be done is displayed on the screen - how many passengers are needed and the number of carriages
which have to be filled. The displays also shows which numbers can be used to
complete the operation. (Primary) |
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| Monty
is a program based around the exploration of various 10 x 10
number grids. There are 9 different grids which can be selected
and some of these can be used in different orientations on the
screen. ‘Start’ begins a new game and/or changes the
orientation of the grid. (Primary) |
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I
doubt if there's much left out about fractions
from this site for KS2 pupils - LCMs, LCDs, properties of
fractions, addition and subtraction of simple fractions and
multiplication and division of
fractions.
Fun
with Fractions - answer questions on fractions and solve the riddle.
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Twenty Java maths activities.
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| 24game
- well, not quite - but gives good practice. The player is given 4
playing cards - use the number on each card once and only once to
compute them until the result equals 24 The player can use:
addition, subtraction, multiplication and division. The player
must come up with the solution as quickly as possible to get
higher score. |